New: Tracks from Forza Apex and Forza 7 can now be imported.Įnhanced: Import of Forza 7/Apex/Horizon cars has a new option to convert Swatchbin to DDS, this option will also ensure all texture maps referenced by all the materials will be available as DDS.Įnhanced: When writing.
#Zmodeler 3 fbx exporter trial#
If you have any troubles with resetting the trial and don't want to buy a license - try to use these methods: method #1 and method #2.īut I strongly recommend to buy this tool. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.įix: With HDR on double-clicking to centre the view would fail.įix: Reflections rendered incorrectly with HDR rendering. The data is placed in the vertex fields normally used for bone data. VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted.įix: FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names.įix: The export plugins did not save the Lodin/Lodout values.įix: Browsing for an object to import when an extension could be both a native and a plugin would always import the native.Įnhancement: Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models.įix: GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins.įix: When importing from. Make sure you choose F1-2019 from the types list.įix: When Importing a plugin format, nested objects would incorrectly inherit parent attributes.
There is still some work required on the tracks, but the importing of cars seems stable. This results in higher resolution texture maps for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017.Įnhancement: Improved Decal shader for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017 gives better rendering of liveries.Įnhancement: Improved sponsor layer and barrier layer handling for tracks from F1-2019 & F1-2018.Įnhancement: Improved DX10 DDS processing reduces the memory overhead and allows more complex models to be imported than before (for example rF2 Portland).įix: In the render pipeline prevent shadow casting animated objects to be shadow receivers as this could give strange artifacts.Įnhancement: F1-2019 cars and tracks can be imported. I did my best to make conversion of ZModeler materials to FBX materials as close as possible to avoid loosing texture layers assignment, but you will still need to do a big job on materials before you export scene from ZModeler into the game.NOTE: changelog contains all entries to match between actual version and last uploaded on this site.Įnhancement: Car and track models from F1-2020 can now be imported.Įnhancement: Support for compressed CodeMasters MipMaps format. Also, materials and shaders system offered in FBX can not retain all the material's data you have in ZModeler, be it dual-layer or triple-layer materials. Also, native LODs system in FBX differs from the one offered by ZModeler and games: the LOD object in FBX can not have any child other than LOD geometry, so you might get incorrect hierarchy when exporting scene containing LOD (compounds).įBX does not offer much freedom and flexibility still, so most of user-defined or ZModeler-specific data can not be retained in FBX file, be it object/elements properties, IDs, or user-defined data. Keep in mind that ZModeler does not handle geometry objects with more than 64K vertices, so heavy geometry meshes will get exported as a group of objects combined together. Yet you might still need to play around with objects scale or axis system before and after importing models, but it's still a much better choice than commonly used Wavefront OBJ model format. This filter could be a good alternative to bring models to or from 3D packages of your choice, as it can retain Skeleton, rigging information, multiple UV channels, multiple color channels, normals and tangents. As an addition, the package includes Autodesk FBX filter for import and export. It is still version 3.2.1, but contains the latest versions of all components. To summarize recent updates and bug fixes, I have re-uploaded the latest version of ZModeler. Its uptime and response time should be the same or even better, so in general your should not notice any difference.